Tuesday, October 30, 2012

Late Sunday/Monday Update #7

Getting more time to work on this is amazing!

I got part of a new pc too!

I'm currently working out a solution to abilities, to be able to mod your mech, so far it goes something like this:
Ability[CurrentAbility].name = "dig";
Ability[CurrentAbility].mod1 = "fire";
Ability[CurrentAbility].mod2 = "fire";
Ability[CurrentAbility].mod3 = "fire";

if (Ability[CurrentAbility].mod1 = "fire" && Ability[CurrentAbility].mod2 = "fire" && Ability[CurrentAbility].mod3 = "fire")
{
 Ability[CurrentAbility].combinedmods = "inferno"+name;
}
if (Ability[CurrentAbility].combinedmods == "infernodig")
{
// Inferno dig code here
}

But this looks terrible, I'm not really sure how I want to go about it, I'll whip up something though, and maybe leave it till more content is in the game, I want a beta copy up ASAP, so I can show you guys my idea and how it FEELS.

Games are all about the feel for me.

Thursday, October 25, 2012

Ultra Late Sunday/Monday Update #6

My apologies to everyone, sometimes RL holds you back from stuff you need to do, in this case I haven't managed to get a lot done this week, but I am cleaning my work area (note: office) at home and brought some new computer parts because my current ATI card keeps blue screening.

So tomorrow I'll be re organising my work habit and area.

So here have a screenshot of some place holder stuff.


I might get rid of the buildings and have everything accessible via the queen, seeing as this is a 'hive' concept, I do have NEW ui's coming, but since we're all working for nothing, all of us have to support ourselves.

I do usually have an explosions of ideas when I play through my own idea, and how to improve, what can make this enjoyable for everyone.

And I refuse to do a kickstarter, I have no use for that money, unless it was 2 million to start a game company and get everyone on board on what we needed to do, and I highly doubt it could get funded, I could always try, but I might do it after this game is made, to show people we're not a scam or something.

For what ever happens, I'll always be here developing projects, even if it's solo or what ever, I enjoy it.

Once I have more of a game together I'll do a NEW video, it all needs to be updated.

Tuesday, October 16, 2012

Late sunday/money update #5

This week I bring you...
Ta-Da! 
(This is a first phase idea set, it's ugly I know, it's kinda obvious that it is)

This is an EARLY build of what I'm going to implement and that is PLAYER MODS, they for the time being work as follows:
  1. Say you want to modify your JUMP.
  2. Click the edit button.
  3. Then attach a MOD to it, different mods will do different things, such as, if you attach a fire mod to your jump, your mech will create a fire based explosion upon landing.
  4. Attach a fire + Ice + Fire mod? You create hot steam when you blast off!
  5. The possibilities are endless, not only that, this is a way to have DIFFERENT MECHS, say you put all your points into def.
  6. You now unlock the ability to slam on the ground because you're a heavy tank.

Literally 1000's of combinations as you can see, how fun will it be to, oh I don't know add FIRE TO WHEN YOU WALK AND LEAVE A FIRE TRAIL?

Once again I know how UGLY this looks, I've by no means polished this.

Wednesday, October 10, 2012

Late sunday/money update #4

A weeks gone by already?

Working on a few things for the engine, more on the underground stuff, trying to get the background to scroll correctly but for some reason if you have 1 image next to another and you move it, due to in consistent updates from the game loop.

Say we have 1 image next to another:

XX

X and X being 2 images, and the game loop runs for a period of time, it will actually not update properly despite you sticking them into an array and looping the array and having the Y co-ords + 1 it will miss calculate.

I'm trying to find a decent fix for this aside from linking everything with the gametime.

Tuesday, October 2, 2012

Late Sunday/Monday Update #3

Sorry for the lateness, I'm building a project mini game to deal with the underground of DBD, and how it generates, I'll release this game for free once I get it working, as you can see the selections aren't working, this is something I could build on.

More details about this later!