tag:blogger.com,1999:blog-36719204593909850502024-03-04T21:45:52.000-08:00Juicy pixel gamesFrostydownshttp://www.blogger.com/profile/07523949885553655211noreply@blogger.comBlogger125125tag:blogger.com,1999:blog-3671920459390985050.post-46774831813474900962017-01-02T18:08:00.001-08:002017-01-02T18:17:45.746-08:00Happy new year<div style="text-align: center;">
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<span style="text-align: left;">Going to repost what I've been working on here: </span><a href="http://frostydoctorjuicebear.tumblr.com/post/155145210682/new-terrain-maker-for-hobo-simulator-i-hated-the" style="text-align: left;">http://frostydoctorjuicebear.tumblr.com/post/155145210682/new-terrain-maker-for-hobo-simulator-i-hated-the</a></div>
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<br />
I see you might be thinking "Where is Dig!Build!Defend!" well I'm tiding up this blog, since I have a gazillion different games to finish, I might as well add them all here.<br />
<br />
New years resolution:<br />
<br />
- Finish Game dev school.</div>
<div style="text-align: left;">
- Do more with homeless simulator.<br />
- Fix up all my demos so they run better.<br />
- Attempt to get more work done on my game engine<br />
- Port cyberfall to phone, because it's fun and I want to play it on my phone</div>
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Then more portfolio work, try and get more posts here instead of once a year, since I've stopped working on the engine, I'll have to start that back up again at a later date.</div>
Frostydownshttp://www.blogger.com/profile/07523949885553655211noreply@blogger.com0tag:blogger.com,1999:blog-3671920459390985050.post-81928186903974582712016-01-11T02:56:00.003-08:002016-01-11T02:57:16.350-08:00<div class="separator" style="clear: both; text-align: center;">
</div>
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<span style="font-size: x-large;"><b>Well people keep using this blog so...</b></span></div>
<div style="text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dzmNhNbMCD1OURnSAzzDYOIMw_VV72ZEvHOuyKuAOU836BK-KzPSRIc-Y4MgfRh2M4DDG48tbEEzpur0HTiZw' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div>
Why not make it about the technicality of "Juicygen" which is my XNA engine I've been trying to develop for quite a few years.<br />
<br />
This will be it's 6th iteration!, but now it has proper physics, I'm partially overhauling the farseer plugin to work with what I need and adding in AABB basic collision because you see, with physical based stuff it's going to check the ground for collisions, you can't turn it off, but you can ignore the collisions and make use of basic AABB collisions for the player while you're on flat ground.<br />
<br />
I will tidy up this blog in a month or so, as it's all outdated and old, I will use tumblr for game updates, because I feel people might be interested in how an engine is made or what I'm up to, instead of showing a video where -nothing- visually new is shown, and I may have overhauled, or placed some basic work.<br />
<br />
Why a few months?<br />
<br />
Check the tumblr but basically I need my schoolwork to be done before anymore game dev can happen.<br />
<br />
I'm already missing working on this engine so much, I'm itching to get back and some actual games out, but, when my schools done I'll be a better person for working on the engine itself, and this is better for everyone, even the art guy I've neglected for a few years saying I will finish a project when I push it aside, it's all been learning though.<br />
<br />
Anyway!<br />
<br />
I'll be updating this again because apparently 80 people viewed this blog on jan 6th.Frostydownshttp://www.blogger.com/profile/07523949885553655211noreply@blogger.com0tag:blogger.com,1999:blog-3671920459390985050.post-53693434642606180962015-04-02T01:30:00.005-07:002015-04-02T01:30:53.247-07:00I use TUMBLR now.<br />
<br />
frostydoctorjuicebear.tumblr.com<br />
<br />
Add me, see my latest works, it's more popular than here, I still get page views so, I'm leaving this up.<br />
<br />
DBD will be back in action soon enough, I have actual decent mechanics now.Frostydownshttp://www.blogger.com/profile/07523949885553655211noreply@blogger.com1tag:blogger.com,1999:blog-3671920459390985050.post-11737013664363665882013-07-04T06:28:00.000-07:002013-07-04T06:28:01.454-07:00Update #12<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj30tFCyRhbbbejkkxCmuJaVjXCilfQqMpUlO0cl8a7m7OcoKMt1TAN3GA3XnDP5SPfa8G1ov6He3AM96qydSU45RGqfBA8PmrPMg7jZfjejwNejwxp6EKf34mAn4MyooQPDqO88_5kGPA/s1296/DigBuildDefend.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="380" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj30tFCyRhbbbejkkxCmuJaVjXCilfQqMpUlO0cl8a7m7OcoKMt1TAN3GA3XnDP5SPfa8G1ov6He3AM96qydSU45RGqfBA8PmrPMg7jZfjejwNejwxp6EKf34mAn4MyooQPDqO88_5kGPA/s640/DigBuildDefend.png" width="640" /></a></div>
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<br /></div>
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Got a few mechanics left to make.</div>
Frostydownshttp://www.blogger.com/profile/07523949885553655211noreply@blogger.com0tag:blogger.com,1999:blog-3671920459390985050.post-32289516364629374232013-03-26T23:37:00.001-07:002013-03-27T06:28:39.187-07:00BACK IN ACTION UPDATE #11<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaGrAWqwsuJj082UyKsz958gb5RpLWae8lXXSK023Cu5M3RmN-gWc3XsVJ9fo6SNMgsutT_EoPkqQHbisjlfZRzYSvp6RNO8p8KrwpDBtJP8M_HWfjZeSEGja-HMYAIFaKFR3mamQ5EsAo/s1600/dbd_prototype_3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="382" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaGrAWqwsuJj082UyKsz958gb5RpLWae8lXXSK023Cu5M3RmN-gWc3XsVJ9fo6SNMgsutT_EoPkqQHbisjlfZRzYSvp6RNO8p8KrwpDBtJP8M_HWfjZeSEGja-HMYAIFaKFR3mamQ5EsAo/s640/dbd_prototype_3.jpg" width="640" /></a></div>
<br />
<div style="text-align: center;">
<b>WE'RE FAR FROM DEAD.</b></div>
<div style="text-align: center;">
<b>HERE TAKE A PLAYABLE BUILD.</b></div>
<br />
<div style="text-align: center;">
<b><span style="font-size: large;">http://www.impliedgames.com/website/trashuploads/1364377938.rar</span></b></div>
<br />
Don't think this gamemode is the real thing, it's a prototype test, there's a lot behind it all that I have disabled.<br />
<br />
Such as:<br />
-World exploran<br />
-Galaxy exploran<br />
-Upgradan<br />
-Bunch of other goodies.<br />
<br />
Let me know if you find a bug other than the game over screen not focusing the mech.<br />
<br />
<b>HELP IT'S NOT WORKING!!!</b><br />
You need XNA installed, here take this: http://www.impliedgames.com/website/trashuploads/1364355199.rar<br />
<br />
It's an installer with a 100% working chance.Frostydownshttp://www.blogger.com/profile/07523949885553655211noreply@blogger.com0tag:blogger.com,1999:blog-3671920459390985050.post-27137930862657025172012-12-17T02:54:00.000-08:002012-12-17T03:24:50.422-08:00Late sunday/monday Update #10<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH5L8P1VkS-3May5YTSzfjlZvkpQeBegipNWWMLfMyGYFVEIP_foH2rRCej3iQ4CC9LibnquiFsSUVjEYY4UWhYkq2FFWcOvBqwTp-_20Hcsx0wHi1HqC5ABBK9rkyqd03adpq1dh3XbEB/s1600/dbd_10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="366" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH5L8P1VkS-3May5YTSzfjlZvkpQeBegipNWWMLfMyGYFVEIP_foH2rRCej3iQ4CC9LibnquiFsSUVjEYY4UWhYkq2FFWcOvBqwTp-_20Hcsx0wHi1HqC5ABBK9rkyqd03adpq1dh3XbEB/s640/dbd_10.jpg" width="640" /></a></div>
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Sorry for the delay in update, I've been full on in my RL job. I'm trying to get this done for christmas, but at this rate it's going to take me a year to finish DBD, because I like to polish and quality control what I put out.</div>
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This update this week!</div>
<br />
<ul>
<li>Moving AI.</li>
<li>Fixed some AI things</li>
<li>New place holder? ore.</li>
<li>Bunch of other performance fixes.</li>
</ul>
<div>
I might of left out a few things, this week I'll be working on some AI (Make it follow the player and attack player so there's a bit of a game there).</div>
Frostydownshttp://www.blogger.com/profile/07523949885553655211noreply@blogger.com0tag:blogger.com,1999:blog-3671920459390985050.post-60378293380278003632012-12-06T01:11:00.000-08:002012-12-06T01:11:00.028-08:00Weeks after the storm late sunday/monday edition Update #9<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7V388laHpYGe5RfZCQpz1guU8AXSqyF8hPPutzZy_q8aVwLUvbCOh2ZAWcfbMB9ORz6COFqJaJztIdEMSFErT7Ai7OOuVTkTP3ysyITahZIe_dLyPcxvE985UgUvdDUv_raBnUSn7kn0j/s1600/DBD_Tinker.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="382" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7V388laHpYGe5RfZCQpz1guU8AXSqyF8hPPutzZy_q8aVwLUvbCOh2ZAWcfbMB9ORz6COFqJaJztIdEMSFErT7Ai7OOuVTkTP3ysyITahZIe_dLyPcxvE985UgUvdDUv_raBnUSn7kn0j/s640/DBD_Tinker.png" width="640" /></a></div>
<br />
I know I'm sorry to those that have been WAITING to see what I've been working on, well here's a list of working things that are done in the game now.<br />
<br />
<ul>
<li style="text-align: left;">Enemies</li>
<li style="text-align: left;">Mech tinker</li>
<li style="text-align: left;">Multi mech control</li>
<li style="text-align: left;">It now uses 50megs of ram</li>
<li style="text-align: left;">It's 1 meg in filesize</li>
<li style="text-align: left;">Optimized</li>
<li style="text-align: left;">Bunch of UI stuff done</li>
</ul>
<div>
Getting enemies to work now, so you can be invaded, also upgrades need work, and graphical effect, lots of graphical effects and ACTION!</div>
<div>
<br /></div>
<div style="text-align: center;">
I failed to do my part of a weekly update, I'm sorry guys.</div>
Frostydownshttp://www.blogger.com/profile/07523949885553655211noreply@blogger.com0tag:blogger.com,1999:blog-3671920459390985050.post-64460695827583231152012-11-07T02:47:00.002-08:002012-11-07T02:47:29.795-08:00Late Sunday/Monday Update #8<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2CaK603ukh-3VXpN3keqeEOUiYOA_Xjc1SbKzTtMr5F8DELnqfIEfWglR1z5pADT6DpsC8J5WV7VSng_iO_cFd8FcH5aUOslhfuw3PcMw0cDKdrxxLOw5TieTdR0vpDvR1RjZr2H9qhRP/s1600/citybuildah.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="382" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2CaK603ukh-3VXpN3keqeEOUiYOA_Xjc1SbKzTtMr5F8DELnqfIEfWglR1z5pADT6DpsC8J5WV7VSng_iO_cFd8FcH5aUOslhfuw3PcMw0cDKdrxxLOw5TieTdR0vpDvR1RjZr2H9qhRP/s640/citybuildah.png" width="640" /></a></div>
<br />
So I took a small break from DBD to work on a city building idea I've got.<br />
<br />
This is the generator, blue = water, brown = dirt, green = grass, dark green = forest.<br />
<br />
I could attach a height map to this and export it to 3d but that will be for another time.<br />
<br />
Notes on DBD: I'm more so waiting for Ian and Rick to do the art, which it needs, a lot of the main game is done, I won't release anything until this art is all in and we have gameplay mechanics.<br />
<br />
Expect a video very soon (Christmas?)Frostydownshttp://www.blogger.com/profile/07523949885553655211noreply@blogger.com0tag:blogger.com,1999:blog-3671920459390985050.post-28291134805390516092012-10-30T08:42:00.000-07:002012-10-30T08:42:18.688-07:00Late Sunday/Monday Update #7<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEw6cupyIydmHVVzTbDVB9O3_mzuE1Z7xBVb753MI48TgxFJS1EJBVYZVnJYTx9M4eCtu281Lv9CXWTwoIqpQroQsAZk8rm6BaFfICBzS2msDnPIHAMmt0Kqi-OxhPX2KT-gwFK8wy50sU/s1600/dbd_5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="382" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEw6cupyIydmHVVzTbDVB9O3_mzuE1Z7xBVb753MI48TgxFJS1EJBVYZVnJYTx9M4eCtu281Lv9CXWTwoIqpQroQsAZk8rm6BaFfICBzS2msDnPIHAMmt0Kqi-OxhPX2KT-gwFK8wy50sU/s640/dbd_5.png" width="640" /></a></div>
Getting more time to work on this is amazing!<br />
<br />
I got part of a new pc too!<br />
<br />
I'm currently working out a solution to abilities, to be able to mod your mech, so far it goes something like this:<br />
Ability[CurrentAbility].name = "dig";<br />
Ability[CurrentAbility].mod1 = "fire";<br />
Ability[CurrentAbility].mod2 = "fire";<br />
Ability[CurrentAbility].mod3 = "fire"; <br />
<br />
if (Ability[CurrentAbility].mod1 = "fire" && Ability[CurrentAbility].mod2 = "fire" && Ability[CurrentAbility].mod3 = "fire")<br />
{<br />
Ability[CurrentAbility].combinedmods = "inferno"+name;<br />
}<br />
if (Ability[CurrentAbility].combinedmods == "infernodig")<br />
{<br />
// Inferno dig code here<br />
}<br />
<br />
But this looks terrible, I'm not really sure how I want to go about it, I'll whip up something though, and maybe leave it till more content is in the game, I want a beta copy up ASAP, so I can show you guys my idea and how it FEELS.<br />
<br />
Games are all about the feel for me.Frostydownshttp://www.blogger.com/profile/07523949885553655211noreply@blogger.com0tag:blogger.com,1999:blog-3671920459390985050.post-1386567598197445182012-10-25T07:39:00.002-07:002012-10-25T07:39:48.088-07:00Ultra Late Sunday/Monday Update #6My apologies to everyone, sometimes RL holds you back from stuff you need to do, in this case I haven't managed to get a lot done this week, but I am cleaning my work area (note: office) at home and brought some new computer parts because my current ATI card keeps blue screening.<br />
<br />
So tomorrow I'll be re organising my work habit and area.<br />
<br />
So here have a screenshot of some place holder stuff.<br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgp40nm1dDwvaB8g2dZQe32Ks5C6xxvuO9BjQHUUafjamThxqAc4FnlyCg3vY79082HY3czNb5TlEa0RN6N7xWZYyxSWfHiyFVCl6q1928MRSH6tBzqJIqYs6N-6SumCTZf9mQQuKUwnHnF/s1600/place+holdered.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="382" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgp40nm1dDwvaB8g2dZQe32Ks5C6xxvuO9BjQHUUafjamThxqAc4FnlyCg3vY79082HY3czNb5TlEa0RN6N7xWZYyxSWfHiyFVCl6q1928MRSH6tBzqJIqYs6N-6SumCTZf9mQQuKUwnHnF/s640/place+holdered.jpg" width="640" /></a></div>
<br />
I might get rid of the buildings and have everything accessible via the queen, seeing as this is a 'hive' concept, I do have NEW ui's coming, but since we're all working for nothing, all of us have to support ourselves.<br />
<br />
I do usually have an explosions of ideas when I play through my own idea, and how to improve, what can make this enjoyable for everyone.<br />
<br />
And I refuse to do a kickstarter, I have no use for that money, unless it was 2 million to start a game company and get everyone on board on what we needed to do, and I highly doubt it could get funded, I could always try, but I might do it after this game is made, to show people we're not a scam or something.<br />
<br />
For what ever happens, I'll always be here developing projects, even if it's solo or what ever, I enjoy it.<br />
<br />
Once I have more of a game together I'll do a NEW video, it all needs to be updated.Frostydownshttp://www.blogger.com/profile/07523949885553655211noreply@blogger.com0tag:blogger.com,1999:blog-3671920459390985050.post-49193673533976806122012-10-16T08:16:00.003-07:002012-10-16T08:16:26.836-07:00Late sunday/money update #5<div class="separator" style="clear: both; text-align: center;">
This week I bring you...</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieH1Yr0e5I1vHGQS3rG0a52b7e05KgxDfZmXoW5p3A76LBTu903gU7y3xd_bZKTD4wNcva8xnLFWHG3EnIPc0NN0cbCJ-L87wVq1tGgB_fJ7noaJ5nXhR64W-FbPauvhCHEzQVgKWboQmN/s1600/player+editor.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="382" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieH1Yr0e5I1vHGQS3rG0a52b7e05KgxDfZmXoW5p3A76LBTu903gU7y3xd_bZKTD4wNcva8xnLFWHG3EnIPc0NN0cbCJ-L87wVq1tGgB_fJ7noaJ5nXhR64W-FbPauvhCHEzQVgKWboQmN/s640/player+editor.png" width="640" /></a></div>
<div style="text-align: center;">
Ta-Da! </div>
<div style="text-align: center;">
(This is a first phase idea set, it's ugly I know, it's kinda obvious that it is)</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: left;">
This is an EARLY build of what I'm going to implement and that is PLAYER MODS, they for the time being work as follows:</div>
<div style="text-align: left;">
</div>
<ol>
<li>Say you want to modify your JUMP.</li>
<li>Click the edit button.</li>
<li>Then attach a MOD to it, different mods will do different things, such as, if you attach a fire mod to your jump, your mech will create a fire based explosion upon landing.</li>
<li>Attach a fire + Ice + Fire mod? You create hot steam when you blast off!</li>
<li>The possibilities are endless, not only that, this is a way to have DIFFERENT MECHS, say you put all your points into def.</li>
<li>You now unlock the ability to slam on the ground because you're a heavy tank.</li>
</ol>
<div>
<br /></div>
<div>
Literally 1000's of combinations as you can see, how fun will it be to, oh I don't know add FIRE TO WHEN YOU WALK AND LEAVE A FIRE TRAIL?</div>
<div>
<br /></div>
<div style="text-align: center;">
<b><i>Once again I know how UGLY this looks, I've by no means polished this.</i></b></div>
Frostydownshttp://www.blogger.com/profile/07523949885553655211noreply@blogger.com0tag:blogger.com,1999:blog-3671920459390985050.post-36993157087205398792012-10-10T18:16:00.001-07:002012-10-10T18:16:41.001-07:00Late sunday/money update #4A weeks gone by already?<br />
<br />
Working on a few things for the engine, more on the underground stuff, trying to get the background to scroll correctly but for some reason if you have 1 image next to another and you move it, due to in consistent updates from the game loop.<br />
<br />
Say we have 1 image next to another:<br />
<br />
XX<br />
<br />
X and X being 2 images, and the game loop runs for a period of time, it will actually not update properly despite you sticking them into an array and looping the array and having the Y co-ords + 1 it will miss calculate.<br />
<br />
I'm trying to find a decent fix for this aside from linking everything with the gametime.Frostydownshttp://www.blogger.com/profile/07523949885553655211noreply@blogger.com0tag:blogger.com,1999:blog-3671920459390985050.post-22376464909777837472012-10-02T06:32:00.003-07:002012-10-10T18:11:49.962-07:00Late Sunday/Monday Update #3<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJ-l7Alw4M39Dia9_7CSsP6-vRJ_kidpmyYEbZQ8mKySIJ-kXsEfQ0ac7s033sdkTMEI_WIL36FXDrPLPhaQqy2G3XIH5qE7ktmOfxAiwC-zugjHlpk-pb3lfTGnlCJjoUlN42e8I98Euy/s1600/flowing+colours.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="382" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJ-l7Alw4M39Dia9_7CSsP6-vRJ_kidpmyYEbZQ8mKySIJ-kXsEfQ0ac7s033sdkTMEI_WIL36FXDrPLPhaQqy2G3XIH5qE7ktmOfxAiwC-zugjHlpk-pb3lfTGnlCJjoUlN42e8I98Euy/s640/flowing+colours.png" width="640" /></a></div>
Sorry for the lateness, I'm building a project mini game to deal with the underground of DBD, and how it generates, I'll release this game for free once I get it working, as you can see the selections aren't working, this is something I could build on.<br />
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More details about this later!Frostydownshttp://www.blogger.com/profile/07523949885553655211noreply@blogger.com0tag:blogger.com,1999:blog-3671920459390985050.post-89362853652862511112012-09-23T08:42:00.003-07:002012-09-23T08:42:51.751-07:00Sunday/Monday Update #2<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfDHi29euX4MAzABgwfe0lr5EdRpyAvjoqFvGZ6WGhH3L4TA-T0stBVVtmGOcv08DAV62_gfqHX23W_jHCQc9eaggoGIuA_ZiTu5PFGDSCYpLC_l4xMhAydkPel5p9yGg_rMtWAGPg8cZX/s1600/animation+program.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="536" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfDHi29euX4MAzABgwfe0lr5EdRpyAvjoqFvGZ6WGhH3L4TA-T0stBVVtmGOcv08DAV62_gfqHX23W_jHCQc9eaggoGIuA_ZiTu5PFGDSCYpLC_l4xMhAydkPel5p9yGg_rMtWAGPg8cZX/s640/animation+program.png" width="640" /></a></div>
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Been making an EDITOR this week, for my artist, and also working on a new underground system!</div>
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You might ask, why not use box 2d or something, that's a fair question, but I'm here to learn about engines, and I enjoy doing so, so far we got alot of the work out of the way, such as</div>
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>Lighting</div>
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>Shader</div>
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>MultiThreading (Still has memory leak issues)</div>
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>Tile scanner (Currently working on this to invent a way to do tile destruction, It's awesome so I'm spending the time to work with it)</div>
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>Program to make the UI/Animations/Particle effects (Currently working on)</div>
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There's much more still to an engine we're working on, but at the end we want to add more content and make it all fit nicely without spaghetti coding and also</div>
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>Having 0 Load times</div>
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This is something I'm working on too, so far it's looking very promising.</div>
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(Give me a month guys for a demo copy, I'll see where we're at).</div>
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Here's a little snippet for loading a file onto a form with XNA on it.</div>
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<a href="http://pastebin.com/YPJsVBZS">http://pastebin.com/YPJsVBZS</a></div>
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I think there was a ton more things I wanted to say, but this will do.</div>
Frostydownshttp://www.blogger.com/profile/07523949885553655211noreply@blogger.com0tag:blogger.com,1999:blog-3671920459390985050.post-27781589277477439162012-09-17T02:37:00.000-07:002012-09-17T02:37:07.546-07:00Sunday/Monday Update #1<div style="text-align: center;">
As promised an update on what's been going on!</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBO94sW2miLNMqcaBryvlDgg2Lxw3zQ5V0Lm2gW_xMBDYlr8GT19W8e9_IA1KUSRk9cS8cP7lyaen8aYMQAKKnzzvbyGsSN29AobW2tx_MEvjdsYbDYymB1wNcx7kGLcXEZxuqKoMeOKe0/s1600/tease.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBO94sW2miLNMqcaBryvlDgg2Lxw3zQ5V0Lm2gW_xMBDYlr8GT19W8e9_IA1KUSRk9cS8cP7lyaen8aYMQAKKnzzvbyGsSN29AobW2tx_MEvjdsYbDYymB1wNcx7kGLcXEZxuqKoMeOKe0/s640/tease.gif" width="640" /></a></div>
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Eggcellent.</div>
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Got a great idea on what's happening with these, All I'll say for now, Is that your main mech is a cyborg and you hatch from an egg, but that's not even close to what this will allow us to do.</div>
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You don't just control 1 mech, you have more, and more eggs, then hatch more mechs, climate affects on what mech you get, so if you're on an ice planet then you will get a mech that has cold resist and so on, I don't think I have to explain how enjoyable this will be.</div>
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I'll release more detail next sunday/monday update. </div>
Frostydownshttp://www.blogger.com/profile/07523949885553655211noreply@blogger.com0tag:blogger.com,1999:blog-3671920459390985050.post-53301430977800752922012-09-09T05:45:00.002-07:002012-09-09T05:45:56.146-07:00Steam Greenlight! New graphic concept!<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCo7KPo3HgECnVRTXXPe85rG27FlL3E-vXJl0pzNqUX4P_sz0O0LlLiLb3wvf1Xz3qD5FxzvMyyEgDfsFgs-XlrQ1w6EBSFjYYcbickdMub7YmQWxgd86JDLx3NCCV4ZaWlpB3Ru2ZsuIY/s1600/Graphic_Concept.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCo7KPo3HgECnVRTXXPe85rG27FlL3E-vXJl0pzNqUX4P_sz0O0LlLiLb3wvf1Xz3qD5FxzvMyyEgDfsFgs-XlrQ1w6EBSFjYYcbickdMub7YmQWxgd86JDLx3NCCV4ZaWlpB3Ru2ZsuIY/s640/Graphic_Concept.png" width="640" /></a></div>
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New Graphics! Thanks to the newest member of the team, Zech!</div>
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He will be in charge of characters and enemies! Working along side Ian while Ian does the UI.</div>
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Also another announcement, we're now on screen greenlight, PLEASE keep in mind, this is all in pre-alpha, like the graphic change we can still change a lot of things which we have due to people not being happy with some aspects of the game, which in the next video we will display everything to get you guys excited to enjoy some FUN.</div>
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Steam Greenlight link.</div>
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http://steamcommunity.com/sharedfiles/filedetails/?id=94481227</div>
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I'll do weekly updates every Sunday to show progress.</div>
<br />Frostydownshttp://www.blogger.com/profile/07523949885553655211noreply@blogger.com0tag:blogger.com,1999:blog-3671920459390985050.post-76062185268203091982012-08-30T07:06:00.000-07:002012-08-30T07:06:39.892-07:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6NNwAS0p3EfFYZgWfs8n1NMikNCl8pHJGzw02Bd1arO8UvNgrUQtkCvj9rTupVqgneF8cLl3Y4z131upSS7nLc5BUy-SVuSkivyGF6IJ6ws0z5RGfuYhcNmgNP-EXZMPi3T_SKDJbmweY/s1600/DBD.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="380" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6NNwAS0p3EfFYZgWfs8n1NMikNCl8pHJGzw02Bd1arO8UvNgrUQtkCvj9rTupVqgneF8cLl3Y4z131upSS7nLc5BUy-SVuSkivyGF6IJ6ws0z5RGfuYhcNmgNP-EXZMPi3T_SKDJbmweY/s640/DBD.jpg" width="640" /></a></div>
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<ul>
<li>Update on new graphical enhancements coming along.</li>
<li>New particles</li>
<li>UI workings</li>
<li>Planets</li>
<li>Galaxys</li>
<li>Other UI's</li>
<li>Dirt covered mech</li>
<li>More things!</li>
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A lot of these things will be placements, until we polish them, getting the engine fundamentals down.</div>
Frostydownshttp://www.blogger.com/profile/07523949885553655211noreply@blogger.com0tag:blogger.com,1999:blog-3671920459390985050.post-19615983681773842952012-08-06T00:08:00.001-07:002012-08-06T04:33:12.233-07:00Collision TestSometimes in programming you might want to make small 'mini' games, so to speak, to run some test code, here's what our collision mini game looks like.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVPb3ygYkGNuAwGkEV-nEdT7yu9PhsW6CNMBGRVLt4QU1DWhGVwA3qoxpJ7SFAW7ce-OBjZLg341WVKnsK-orA8evxh8obncRMx-oMZzmrCepcsOFgice4VWXuxhwOkrSkhvq-aBRca6Ot/s1600/Collision+test.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="382" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVPb3ygYkGNuAwGkEV-nEdT7yu9PhsW6CNMBGRVLt4QU1DWhGVwA3qoxpJ7SFAW7ce-OBjZLg341WVKnsK-orA8evxh8obncRMx-oMZzmrCepcsOFgice4VWXuxhwOkrSkhvq-aBRca6Ot/s640/Collision+test.png" width="640" /></a></div>
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Sexy ain't it?</div>
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Each tile has HP, you can dig and the collisions and weight to the blocks are perfect.</div>
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Now to add a test ui and everything else.</div>
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A LOT goes on behind the scenes though, with a lot of complexity, I won't bore you guys too much.</div>Frostydownshttp://www.blogger.com/profile/07523949885553655211noreply@blogger.com0tag:blogger.com,1999:blog-3671920459390985050.post-47324778044148635452012-07-25T07:14:00.001-07:002012-07-25T07:14:02.906-07:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigYlO8RwBDrY7AqWXQLItmGGxIgCDFDmFL-hIFuTHLCMFtkUZmrMK2sqEeIG_vDc_D0jFszcqLImAnLgqEE8vRu8035LP15eXOYeFqsCU6xIUoHl95azlPopZG_IZH4I8r69RfrFyB04Wv/s1600/Build.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="374" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigYlO8RwBDrY7AqWXQLItmGGxIgCDFDmFL-hIFuTHLCMFtkUZmrMK2sqEeIG_vDc_D0jFszcqLImAnLgqEE8vRu8035LP15eXOYeFqsCU6xIUoHl95azlPopZG_IZH4I8r69RfrFyB04Wv/s640/Build.jpg" width="640" /></a></div>
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Yep still working on this and enjoying it.</div>Frostydownshttp://www.blogger.com/profile/07523949885553655211noreply@blogger.com0tag:blogger.com,1999:blog-3671920459390985050.post-13717262162829395562012-07-10T04:13:00.000-07:002012-07-10T04:13:47.419-07:00Steam GreenlightAmongst the weird dream I had last night I have a few new Ideas going into DBD.<br />
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-Free mode<br />
This mode you can dig on 1 planet down for hours, I'm not sure how long I could make a level.<br />
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-Other modes<br />
It's a digging game where you get minerals to upgrade and defend, got an idea? suggest something below, or email admin@impliedgames.com, I really want more fun in this game so any ideas to help this along would be helpful, not that I'm out of them, I just like a majority rules vote style on game ideas.<br />
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Also:<br />
<a href="http://steamcommunity.com/greenlight" style="background-color: white;">http://steamcommunity.com/greenlight</a><br />
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Finally something like kickstarter to have people 'like' a game to see if it's worth a dime.<br />
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Expect Dig!Build!Defend! to be up there, stay tuned.Frostydownshttp://www.blogger.com/profile/07523949885553655211noreply@blogger.com0tag:blogger.com,1999:blog-3671920459390985050.post-40662516685326728202012-07-06T05:18:00.002-07:002012-07-06T05:53:40.853-07:0010,000+ Views!<div style="text-align: center;">
<span style="font-size: large;">10,000 views! </span></div>
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<span style="font-size: large;">Sorry for the lack of update but I do come forth with a picture.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmyg7eG_C5PA-TqVkQc0RpunTNYUfT259vX3exnPwW9Bkppii6e1OI9qQ18ugvW2Yk1dBiCNuZHCc7rhfFGVVQY0SkmiiCi7VWyFt5KJcOJHscxUmMB79-dz0-DhwYu_0yUhNgLKRipmkW/s1600/Observatory2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="374" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmyg7eG_C5PA-TqVkQc0RpunTNYUfT259vX3exnPwW9Bkppii6e1OI9qQ18ugvW2Yk1dBiCNuZHCc7rhfFGVVQY0SkmiiCi7VWyFt5KJcOJHscxUmMB79-dz0-DhwYu_0yUhNgLKRipmkW/s640/Observatory2.png" width="640" /></a></div>
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What's that? Locked levels? Why is there a face? And missing Level HP bar?</div>
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Well I'm going to keep it a secret, I'll update with a new working UI later on, like I said, DBD will be getting done soon. I just want it with more polish and injected with FUN.</div>
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YOU LIKE FUN DON'T YOU?</div>
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YEAH FUN.</div>
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DBD will be done when it's done, I'm not releasing a hack job, I'm not like most companies releasing day 1 DLC that you can download and they should of givin' you in the game from the beginning like the old days, DLC is fine if it's months down the track, then everyone's ok with it.</div>
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But to release half a game, AT FULL PRICE, and then 'extras' for another X amount of $$$ is sickening.</div>
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I would have no problem if the game was say, $20, then you pay for the DLC for what you want to play or use, that would be fine, say you're like me, and play diablo 3 and ONLY like the barbarian class, but, diablo 3 comes in a few copies, for $20 per character so it's unlocked, I would be totally ok with it, but to release half a game? at full price? then day 1 DLC? this is where the issue lies.</div>
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/end rant</div>
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I got a little off track but I decided to have my say, not that any big companies will look at this, or care, but no harm in expressing my opinion.</div>Frostydownshttp://www.blogger.com/profile/07523949885553655211noreply@blogger.com0tag:blogger.com,1999:blog-3671920459390985050.post-91479964751713040112012-06-14T01:12:00.003-07:002012-06-14T01:16:29.000-07:00Another 800 views wow.I'm actually surprised at this, Not sure if it's bots or what, but I thought after my Diablo 3 Fix I better state that I'm still working on this, this isn't dead, I'm a person that finishes what he starts and need to get this done, but then again I'm a person that prefers to spend time on a project and make sure it's QUALITY and FUN, this sunday I should have all the new UI's done and a bunch of other stuff in, I'll keep you guys posted!<br />
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After DBD I want to make a game for, charity, on that's 2d, that you fly a helicopter and go rescue people, and fly them back to base, which is the core mechanic, other ideas can flow through to it. I'm not going to post a lot about it though!<br />
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Expect a post sunday night! Unless I forget!<br />
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Edit: I thought I might mention a lot of posts are for that cloud graphic. The best way for explosions or clouds in your game is through a particle emitter, and tweak it to make explosions or anything you like!Frostydownshttp://www.blogger.com/profile/07523949885553655211noreply@blogger.com0tag:blogger.com,1999:blog-3671920459390985050.post-4404301613952123262012-04-24T04:43:00.001-07:002012-04-24T04:43:16.938-07:00OVER 9000 VIEWS!And you guys deserve an update on what I'm doing.<br />
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Well, Because I do this because I enjoy it (and for free!) I like to be left alone to work on what I'm doing, inventing new ways to deal with memory or other plans on what I can code, really, really am enjoying what I have planned, so far I tried, and failed to clean up the previous code, it happens when you teach yourself, convert to XNA 4.0, then 'put a blanket' on everything, so now since <strike>I'm an idiot</strike> I like to see what I can do, I'm having to rebuild DBD, I know I should rush out a copy, BUT, that's not what I'm about, Sure, you can rush out a cake, but it'll be shitty without some TLC, I'm all over quality, and impressiveness, and since there's ALOT of indie stuff out, I have to compete on their level or another, either way, I'm not releasing this until this cake is up to MY standard, I REFUSE to put out a GARBAGE indie title because of money and what not.<br />
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Ok so what am I doing? well I'm memory managing right now, converting what I need into meer bytes, if the value will never hit over 256 if it does I'll make a math that makes use of the bytes, and this is so small, I can't do this with what I have previously because the code was garbage.<br />
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Anyway, should be a few weeks since I have everything sorted here.<br />
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Planets, once I'm done will generate a temperature, and upon that value (and others) it will generate that ralative planet, so, this is in place of this 3D game I have in mind that I feel like making because it would be interesting to see a WHOLE universe make procedurally, I'm all for doing building destruction, land destruction, pillage lands and make boats and cross the seas! YAR HAR HAR!<br />
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What I want to do is going to be awesome, I better hurry up before someone pinches this idea, makes money and butchers it, not that I care, I'll end up doing it just to learn, also adding in AI would help me learn AI programming too.<br />
<br />
But for now, DBD.Frostydownshttp://www.blogger.com/profile/07523949885553655211noreply@blogger.com0tag:blogger.com,1999:blog-3671920459390985050.post-53365269744508244292012-02-16T05:26:00.000-08:002012-02-16T05:26:38.153-08:00I'm here and back!No more vacations now till Dig!Build!Defend! is done. Was a family emergency, but I'm back now! And going to bugfix and put in a new planet class lateron, this means that planets will each be properly defined by stats and atmosphere, and most of all they should take about an hour to hit the bottom or more!Frostydownshttp://www.blogger.com/profile/07523949885553655211noreply@blogger.com2tag:blogger.com,1999:blog-3671920459390985050.post-64788906262854247402012-01-22T19:49:00.000-08:002012-01-22T19:49:55.806-08:00<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0jJNqmf8FGMO-KErWgiRSgXNJZ8M9uvSCSKWlGnoKj5ACajKvMwH60H62B2Rvqvjakj8ijLGoArfQfWrOIIbz83fNiHUJcaJpFaZoy-J3O5HgUeDkpERfq0nIJG7-tqF5nk7NCTgWkUvY/s1600/unstablev1.1.40.4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="398" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0jJNqmf8FGMO-KErWgiRSgXNJZ8M9uvSCSKWlGnoKj5ACajKvMwH60H62B2Rvqvjakj8ijLGoArfQfWrOIIbz83fNiHUJcaJpFaZoy-J3O5HgUeDkpERfq0nIJG7-tqF5nk7NCTgWkUvY/s640/unstablev1.1.40.4.png" width="640" /></a></div><br />
<div style="text-align: center;"><b><u><span style="font-size: x-large;">DBD CHANGE LOG FOR V1.1.40.4 UNSTABLE</span></u></b></div><div style="text-align: left;"><b><u><span style="font-size: x-large;">Loader:</span></u></b></div><div style="text-align: left;"><span style="text-align: -webkit-auto;">• Update now works, just use this downloader to get the LATEST VERSION! (Place holder buttons are being used.</span></div><div style="text-align: left;"><span style="text-align: -webkit-auto;">• Updater is the only thing i'm releasing to update now we have a live updater, here's how to use it:</span></div><div style="text-align: left;"><span style="text-align: -webkit-auto;"><br />
</span></div><div style="text-align: left;"></div><ol><li>Download the file</li>
<li>Unzip to a directory of your choice</li>
<li>Run Dig Build Defend Loader.exe</li>
<li>Click update stable or unstable</li>
<li>Click Run!</li>
</ol><div>Easy! (I think the stable version is broken for now)</div><br />
<div style="text-align: center;"><b><u><span style="font-size: x-large;"><br />
</span></u></b></div><div style="text-align: left;"><span style="font-size: x-large;"><b><u><a href="http://impliedgames.com/website/downloads/Dig_Build_Defend_Loader.zip">Download the Loader NOW!</a></u></b></span></div><div style="text-align: center;"><b><u><span style="font-size: x-large;"><br />
</span></u></b></div><div style="text-align: left;"><b><u><span style="font-size: x-large;">Game:</span></u></b></div><div style="text-align: center;"><br />
</div><b><u><span style="font-size: large;">Player</span></u></b><br />
<b>General</b><br />
• Starting mech is purposly bad to use<br />
• Ending mech is purposy overpowered<br />
• Hitting W and S not longer makes the arm spaz out<br />
• Players can now goto the surface and recharge their fuel<br />
• Player Now gets a "Low Fuel" text above their mech to return to the surface and refuel...or not<br />
<br />
<b>Chasis</b><br />
• Players Chasis upgrade is now implemented<br />
• Upgrading the chasis now lowers the overheat cooldown<br />
<br />
<b>Flamethrower</b><br />
• Players Flamethrower upgrade is now implemented<br />
• Players Flamethrower now consumes more fuel<br />
• Players Flamethrower is now stronger with each upgrad<br />
<br />
<b>Movement</b><br />
• Players Movement now consumes more fuel<br />
<br />
<b>Booster</b><br />
• Players Booster upgrade is now implemented<br />
• Players Booster now consumes more fuel<br />
• Upgrading the booster will recharge the fuel up on the surface quicker<br />
• Upgrading the booster will lower the consumption fuel of the flamethrower<br />
• Upgrading the booster will lower the consumption fuel of the movement<br />
• Upgrading the booster will lower the consumption fuel of the booster<br />
<br />
<b><u><br />
</u></b><br />
<b><u><span style="font-size: large;">Tiles</span></u></b><br />
<b>Wood</b><br />
• All wood has more HP<br />
<br />
<b>Dirt</b><br />
• All Dirt now has more HP<br />
• All Dirt now demolises correctly<br />
<br />
<b>Tin</b><br />
• All Tin ore now has more HP<br />
• All Tin now demolises with the dirt behind it<br />
<br />
<b>Gold</b><br />
• All Gold ore now has more HP<br />
• All Gold now demolises with the dirt behind it<br />
<br />
<b>Diamond</b><br />
• All Diamond ore now has more HP<br />
• All Diamond now demolises with the dirt behind it<br />
<br />
<br />
<b><u>New Game</u></b><br />
• Reloading a new game now clears forcefields<br />
• Reload game now clears the build selection<br />
<br />
<br />
<b><u><span style="font-size: large;">Buildable Items</span></u></b><br />
<br />
<b>General</b><br />
• Items can no longer be built underground<br />
<br />
<br />
<b>Mines L1</b><br />
• Working and placeable<br />
• Now with more damage!<br />
<br />
<b>Turret L1</b><br />
• Working and placeable<br />
<br />
<b>Force Field L1</b><br />
• No interaction and placeable<br />
<br />
<br />
<b><u><span style="font-size: large;">Trees</span></u></b><br />
• Trees no longer disappear on loading the level<br />
• Trees no longer disappear after round ends<br />
<br />
<br />
<b><u><span style="font-size: large;">Enemies</span></u></b><br />
• Cows Now have more HP<br />
• Cows Now do not get locked on structures<br />
• Cows Do not run off to the left<br />
<br />
<br />
<b><u><span style="font-size: large;">Dev Mode</span></u></b><br />
• You can now see the mouse cursor in dig mode<br />
• You can now see the planet health, Fixed a varible with it<br />
• Enabled the countdown timer againFrostydownshttp://www.blogger.com/profile/07523949885553655211noreply@blogger.com2