Tuesday, March 29, 2011

Wednesday!

Updated: Sorry the menus work now
-Menus can generate levels now
-Levels save and load properly

++Next++
-File save slots
-Clean ups

Sunday, March 27, 2011

Monday!




-Save / Loading works now, you can save/load your maps, but no directory picking, I'll have to do some type of setup for this.
-Lighting works, it's buggy, but it'll do for now.

Thursday, March 24, 2011

Friday!


Features:
-You play as those bunch of stars that make it through the level collecting ore, placing bombs
-The closer you place a bomb to a ore vain the more likely it will blow up!
-W A S D to move
-E = Place bombs
-Q = Dig the minerals you uncover!
-H = Help!

UNLIMITED AMOUNT OF MAPS!

Saturday, March 19, 2011

Sunday!

Today I have something very different to add to the blog, Let me introduce to you:
Using the same engine I have a roguelike engine, there's been no real progress on the one's I've seen and to develop my skills further, so 2 projects are in order for now, so much work to do!

Thursday, March 17, 2011

Friday!

** Beware this isn't a Final tutorial build it's still not finished! **

Objects are in! Now to add code to them also the hats!

I re done all of how the graphics get imported this way works SO much better.

Sunday, March 13, 2011

Sunday!

(Hats)
(Bacon)
(v1.1.26.1)
Working on the tutorial stage, all the buttons are working, and they slide with both arrows, this is the placement stage where you place items, the graphics got a bit of a change to fit better instead of a random style it's all fitted now.

Placing cost, stats and making items work is the next phase, then onto watching all your hard work CRUMBLE!

While you defend the mighty HAT or mighty BACON!

Might make it so when you defend a hat or bacon you get the hat and bacon powers! haha!

Thursday, March 10, 2011

11/03/2011


*Ignore the concept sign*
  • Tutorial Levels getting added!
  • Debug mode is the old game mode
  • More game modes + Hi score
  • Baddies
  • Golden Bacons
  • Golden HATS
  • Leveling up weapons, mines and shields.
With this tutorial done I hope within a week there's the prototype done!

Monday, March 7, 2011

Monday 07/03/2011

Dirt Planet
Snow Planet


(Upcomming v1.1.25.2)

Had no net for a bit but continued work.

-Sun is glorious and sets in the background up and down
-Snow works again
-Terrain generates accordingly to the backgrounds
-Lighting fixes
-Mouse has some type of building structure to it, 1~4 keys now select the ore you want to place down, this is in place to get the building objects ready
-Fixed numerous amounts of code
-Terrain HP
-Caves generate much nicer!
-Fall physics! (Not done it'll be done after all of below)

We split the tile sheet to objects/terrain so I have to add both sprite sheets in. Grass leans over the tip of the ground and what not.

I'll add baddies in that you right click to make and there AI adapts to the surrounding area, basic AI but atleast something's in place, much like the mouse interface.

Grouped the Menu better.

I need to add a save/load feature so you can send your friends maps, and a map editor!

So close too all of this!