Monday, January 11, 2016

Well people keep using this blog so...
Why not make it about the technicality of "Juicygen" which is my XNA engine I've been trying to develop for quite a few years.

This will be it's 6th iteration!, but now it has proper physics, I'm partially overhauling the farseer plugin to work with what I need and adding in AABB basic collision because you see, with physical based stuff it's going to check the ground for collisions, you can't turn it off, but you can ignore the collisions and make use of basic AABB collisions for the player while you're on flat ground.

I will tidy up this blog in a month or so, as it's all outdated and old, I will use tumblr for game updates, because I feel people might be interested in how an engine is made or what I'm up to, instead of showing a video where -nothing- visually new is shown, and I may have overhauled, or placed some basic work.

Why a few months?

Check the tumblr but basically I need my schoolwork to be done before anymore game dev can happen.

I'm already missing working on this engine so much, I'm itching to get back and some actual games out, but, when my schools done I'll be a better person for working on the engine itself, and this is better for everyone, even the art guy I've neglected for a few years saying I will finish a project when I push it aside, it's all been learning though.

Anyway!

I'll be updating this again because apparently 80 people viewed this blog on jan 6th.

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