Sunday, September 23, 2012

Sunday/Monday Update #2


Been making an EDITOR this week, for my artist, and also working on a new underground system!

You might ask, why not use box 2d or something, that's a fair question, but I'm here to learn about engines, and I enjoy doing so, so far we got alot of the work out of the way, such as

>Lighting
>Shader
>MultiThreading (Still has memory leak issues)
>Tile scanner (Currently working on this to invent a way to do tile destruction, It's awesome so I'm spending the time to work with it)
>Program to make the UI/Animations/Particle effects (Currently working on)

There's much more still to an engine we're working on, but at the end we want to add more content and make it all fit nicely without spaghetti coding and also

>Having 0 Load times

This is something I'm working on too, so far it's looking very promising.

(Give me a month guys for a demo copy, I'll see where we're at).

Here's a little snippet for loading a file onto a form with XNA on it.

I think there was a ton more things I wanted to say, but this will do.

Monday, September 17, 2012

Sunday/Monday Update #1

As promised an update on what's been going on!


Eggcellent.

Got a great idea on what's happening with these, All I'll say for now, Is that your main mech is a cyborg and you hatch from an egg, but that's not even close to what this will allow us to do.

You don't just control 1 mech, you have more, and more eggs, then hatch more mechs, climate affects on what mech you get, so if you're on an ice planet then you will get a mech that has cold resist and so on, I don't think I have to explain how enjoyable this will be.

I'll release more detail next sunday/monday update. 

Sunday, September 9, 2012

Steam Greenlight! New graphic concept!


New Graphics! Thanks to the newest member of the team, Zech!
He will be in charge of characters and enemies! Working along side Ian while Ian does the UI.

Also another announcement, we're now on screen greenlight, PLEASE keep in mind, this is all in pre-alpha, like the graphic change we can still change a lot of things which we have due to people not being happy with some aspects of the game, which in the next video we will display everything to get you guys excited to enjoy some FUN.

Steam Greenlight link.
http://steamcommunity.com/sharedfiles/filedetails/?id=94481227

I'll do weekly updates every Sunday to show progress.