Wednesday, September 14, 2011
>Implying we're not working our asses off
Just wanted to make a quick little post so that anyone who reads this dev blog knows that we're actually still working.
Frosty is getting moved in to his new place and coding whenever he gets a spare moment. He's squashing bugs and implementing new features (and doing his best to wrangle the thing I call a "story" into something playable).
Boaty is banging out music tracks left and right. The shit he comes up with...you guys are gonna really dig it. Some are dark and industrial, and others are a bit more bright, but I feel like they all sort of coalesce into a single feel. And boy oh boy, that feel.
Since most of my graphic work is finished and in-place, I've switched gears and am now pounding out the story arc and dialog for the Adventure Mode. It'll give you a nice bit of hand-holding at the beginning (seeing as how there's a lot to learn), and eventually let you venture into deeper waters on your own. What lurks in those darker and more sinister waters? Only time will tell.
Be a bro, won't you? Download the demo (and the new shiny one when it comes out) and tell us what your thoughts are.
And just in case you hadn't figured it out yet, here's each of our twitter accounts:
@Frostydowns
@NewDarkAge
@bjpg
Hop to it.
Friday, September 2, 2011
Dig! Build! Defend! v1.1.29.3 BETA DEMO!
Keep in mind the defense phase is being reworked for the demo, and there will be a story line to everything, it's just a place holder on how you can control your vehicle.
Fixes:
-New loader
-New graphics and trees
-More crash fixes
-A test bed for a complete game
-Sound fixes
-Bunch of minor cool bug fixes
-Tons and tons and tons and tons.etc of fixes!
-It's been too long since the last stable public build so I can't exactly remember, TRY IT OUT!
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