Sunday, April 3, 2011

Sunday!

Ever wondered how the maze generator works? Head on over to: Here I did a write up on how to achieve a maze with tiles, it's not a full blown tutorial but will give you an insight on how things work!

Also before I fail to mention, Dream.in.code.net is an awesome website, for tutorials, Q & A, anything and everything programming, give them a visit (My link goes to the website anyway), they don't ask for donations, have next to no adds and the community is awesome, best one I've found while I was doing my learning.

Plus I'm on there what more could you want?!

Also updated the roguelike XNA to give people a feel for the shops, they don't do anything yet but the inventory is in and buy and sell works, you have no cash though.

KEEP IN MIND THE SHOP IS AN ALPHA, MUCH LIKE THE ENTIRE GAME, MOST THE GRAPHICS ARE WHAT WE CALL PLACEHOLDERS SO DO NOT COMPLAIN ABOUT THEM OR I WILL HAVE TO KILL A KITTEN.

Grab it HERE!

* Added cash so you can sell the tin.
* Added a gather text over ore.
* Fixed a few things to make it interesting.

2 comments:

  1. In the earlier screenshots of the game, there was an inventory at the top of the screen that you could buy with.

    I preferred that to this new "shop" screen. Are you really changing it?

    ReplyDelete
  2. Oh that's dig build defend, this is roguelike, I'm not changing it, it's just different games, with this same engine, I'm currently just adding in a bunch of stuff to the roguelike so I can use it for Dig build Defend.

    The 'Shop' system is in place so I can have NPC interaction for the roguelike, the building system for Dig Build Defend is a bit different.

    So I have 2 different projects on the go so to speak. Once I got enough rebuilt, I can resume work and get a demo out of Dig Build Defend.

    I'll add a download to the side for it.

    ReplyDelete