It no longer crashes when you go near the bottom, what I've done, is extend the bottom so it doesn't scan when it's out of range.
When you hit L the whole screen lights up, also one thing I forgot to mention is I fixed the graphic for when you get out of a mech, it takes the width*height of the little dude, so if I was to get a 3*2 tank for instance, then it would adapt too it, from the way I have programmed it, if I were to add in some collision of a point to figure out the dimension of the structured piece then it would adapt also.
>I load all the dimensions in memory at the start, to grab the graphic
>Then All I have to do is load and change the tile over
>Bam it's done (Simplified anyway!).
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