Wednesday, January 12, 2011

Fixes, fixes and more fixes!

It no longer crashes when you go near the bottom, what I've done, is extend the bottom so it doesn't scan when it's out of range.

When you hit L the whole screen lights up, also one thing I forgot to mention is I fixed the graphic for when you get out of a mech, it takes the width*height of the little dude, so if I was to get a 3*2 tank for instance, then it would adapt too it, from the way I have programmed it, if I were to add in some collision of a point to figure out the dimension of the structured piece then it would adapt also.

>I load all the dimensions in memory at the start, to grab the graphic
>Then All I have to do is load and change the tile over
>Bam it's done (Simplified anyway!).

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