Monday, October 11, 2010

Just how good is the new tile system?

At first when I was 'testing' I got 1000tiles and 30 fps.

Some optimization done and now i'm at 2000 tiles and 30 fps, :D.


2000 tiles down, 100 tiles across, this is in a dev environment too, I get +10 fps with it out of the dev environment.

I though this would get it's own special post, to those that are tracking this blog.


For those of you that don't know, I had the sprites in a separate file, all the tiles, now I use a sprite sheet, I disabled my water physics, not that it ran slow, it's just because I broke it while updating.

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