Wednesday, September 14, 2011
>Implying we're not working our asses off
Just wanted to make a quick little post so that anyone who reads this dev blog knows that we're actually still working.
Frosty is getting moved in to his new place and coding whenever he gets a spare moment. He's squashing bugs and implementing new features (and doing his best to wrangle the thing I call a "story" into something playable).
Boaty is banging out music tracks left and right. The shit he comes up with...you guys are gonna really dig it. Some are dark and industrial, and others are a bit more bright, but I feel like they all sort of coalesce into a single feel. And boy oh boy, that feel.
Since most of my graphic work is finished and in-place, I've switched gears and am now pounding out the story arc and dialog for the Adventure Mode. It'll give you a nice bit of hand-holding at the beginning (seeing as how there's a lot to learn), and eventually let you venture into deeper waters on your own. What lurks in those darker and more sinister waters? Only time will tell.
Be a bro, won't you? Download the demo (and the new shiny one when it comes out) and tell us what your thoughts are.
And just in case you hadn't figured it out yet, here's each of our twitter accounts:
@Frostydowns
@NewDarkAge
@bjpg
Hop to it.
Friday, September 2, 2011
Dig! Build! Defend! v1.1.29.3 BETA DEMO!
Keep in mind the defense phase is being reworked for the demo, and there will be a story line to everything, it's just a place holder on how you can control your vehicle.
Fixes:
-New loader
-New graphics and trees
-More crash fixes
-A test bed for a complete game
-Sound fixes
-Bunch of minor cool bug fixes
-Tons and tons and tons and tons.etc of fixes!
-It's been too long since the last stable public build so I can't exactly remember, TRY IT OUT!
Friday, August 19, 2011
(Click the image for a super huge image yes that's about 4 trees out of about 10-15 new ones)
BASK IN THE GLORIOUS GRAPHICS!
Enjoy an update on what's going on! (I'm posting this here cause I like that other picture)
- Updating the blog
- Removed download XNA since we're going to use the new launcher with my custom installer.
- Removed Roguelike XNA until I convert the code and work on it a bit more.
- Added a buglist and ideas of what's to come.
- Bunch of other stuff, realized with dropbox I can make a website and host it there.
- Dig!Build!Defend!
- Got a ton of updates, too many to list.
- Demo is out SOON
- 1 Last update before the demo, it will be done some time within the week, it'll be a surprise.
Also, Check the Twitter over to the right!
Search Request:
Since I can look up what 'leads' people here, I will do my best to answer those questions.
- Ammo Sprite
- Draw Clouds
- Clouds are a sprite effect if you wanted a simple looking cloud then try here FF7 Character Clouds!
- Explosion Sprite sheet
- XNA 2d tile generator
- You can always look at, my other first few posts that explain all of this. It's quiet simple really.
Got a question? Ask on Steam/Twitter/Here!
Tuesday, August 16, 2011
Some new trees!
-Lighting
-Background system (It's going to populate, and animate stars and planets and everything)
-Bug fixings
-Then a release
-Meshing it together
-Still need more objects to build
-Demo SOON!
STAY TUNED!
Tuesday, August 2, 2011
UPGRADES!
UPGRADES!
- Redesigned how the player sprites are put together (First 3 pics are proof of concept on how the sprites are done)
- Each bit as you upgrade changes, and each part can have it's own animation.
- This also means CUSTOMIZATION! (In the near future)
Wednesday, July 27, 2011
New screens!
I woke with a bunch of screenshot today, from ian, this is what we will be implementing next week (I imagine), take a look, with a quick explanation.
When you enter the observatory you will see this screen.
Spending your bacon to unlock planets you select where you want to launch to from this screen
When you Launch (playing around with some 3d effects here and there) you will see this screen, you upgrade the time and weapons (It's a lot of bacon, yum!) then clicking launch will launch you to another planet!, you only gain that upgrade, when you hit the highlighted bacon.
Mechanic shop! Upgrade with bacon bits.
Clicking what you want to upgrade here.
Nice eh? I don't post on this blog a lot because I'd rather get some work done, leave a message below/on my twitter/on the steam comments!
UPDATE:
UPDATE:
Now they can't fall down (ignore the red testing part) SO BEWARE!
Thursday, July 21, 2011
Still here!
Yes I'm still here, check the twitter for minor updates on what I'm doing, I'll replace this picture when I get the observatory and other structures in.
-Yes I know there's or on top it's testing.
-Yes I know how ugly the text looks, it's all a testing phase to make sure we're getting this together right.
-Yes I know the clocks buggy.
Update: I manage to put in some type of lighting, it's really crummy at the moment it'll be that way without tweaks, I want to try to get it to work with the non-HD profile.
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