Tuesday, March 29, 2011

Wednesday!

Updated: Sorry the menus work now
-Menus can generate levels now
-Levels save and load properly

++Next++
-File save slots
-Clean ups

Sunday, March 27, 2011

Monday!




-Save / Loading works now, you can save/load your maps, but no directory picking, I'll have to do some type of setup for this.
-Lighting works, it's buggy, but it'll do for now.

Thursday, March 24, 2011

Friday!


Features:
-You play as those bunch of stars that make it through the level collecting ore, placing bombs
-The closer you place a bomb to a ore vain the more likely it will blow up!
-W A S D to move
-E = Place bombs
-Q = Dig the minerals you uncover!
-H = Help!

UNLIMITED AMOUNT OF MAPS!

Saturday, March 19, 2011

Sunday!

Today I have something very different to add to the blog, Let me introduce to you:
Using the same engine I have a roguelike engine, there's been no real progress on the one's I've seen and to develop my skills further, so 2 projects are in order for now, so much work to do!

Thursday, March 17, 2011

Friday!

** Beware this isn't a Final tutorial build it's still not finished! **

Objects are in! Now to add code to them also the hats!

I re done all of how the graphics get imported this way works SO much better.

Sunday, March 13, 2011

Sunday!

(Hats)
(Bacon)
(v1.1.26.1)
Working on the tutorial stage, all the buttons are working, and they slide with both arrows, this is the placement stage where you place items, the graphics got a bit of a change to fit better instead of a random style it's all fitted now.

Placing cost, stats and making items work is the next phase, then onto watching all your hard work CRUMBLE!

While you defend the mighty HAT or mighty BACON!

Might make it so when you defend a hat or bacon you get the hat and bacon powers! haha!