Thursday, March 10, 2011

11/03/2011


*Ignore the concept sign*
  • Tutorial Levels getting added!
  • Debug mode is the old game mode
  • More game modes + Hi score
  • Baddies
  • Golden Bacons
  • Golden HATS
  • Leveling up weapons, mines and shields.
With this tutorial done I hope within a week there's the prototype done!

Monday, March 7, 2011

Monday 07/03/2011

Dirt Planet
Snow Planet


(Upcomming v1.1.25.2)

Had no net for a bit but continued work.

-Sun is glorious and sets in the background up and down
-Snow works again
-Terrain generates accordingly to the backgrounds
-Lighting fixes
-Mouse has some type of building structure to it, 1~4 keys now select the ore you want to place down, this is in place to get the building objects ready
-Fixed numerous amounts of code
-Terrain HP
-Caves generate much nicer!
-Fall physics! (Not done it'll be done after all of below)

We split the tile sheet to objects/terrain so I have to add both sprite sheets in. Grass leans over the tip of the ground and what not.

I'll add baddies in that you right click to make and there AI adapts to the surrounding area, basic AI but atleast something's in place, much like the mouse interface.

Grouped the Menu better.

I need to add a save/load feature so you can send your friends maps, and a map editor!

So close too all of this!

Saturday, February 19, 2011

End of week! 19/2/2011

It's the end of the week and I've been busy learning and working a new tile system that I want in, it will basically extend the tiles too 250 million Instead of crapping out at about 50 million, I've also been studying roguelike and a bunch of other stuff, to better myself, so I have by no means slacking.

Friday, February 11, 2011

List of whats to come.

List of things that I'm trying to work on (Not in order).

(Click for a much LARGER view on things)
(Click here to Download)

  • New Title
  • New menu graphics replace temp
  • Build Menu and Stuff to build
  • Mouse interface
  • Control fixes
  • Use wasd for camera control and mouse to do things then use your bot to farm
  • Netplay with bros
  • Challenge levels
  • Objectives
  • Tutorials
  • Music
  • Sound FX
  • Save
  • Load
  • Quicksave/load bound to F8/F9
  • Fixed Mech UI working bars.
I'll add to the list as I think of things.

Tuesday, February 8, 2011

Minor update v1.1.24.3

New Version!
** ATTENTION **
(YES IT HAS A FIX FOR YELLOW AND GREEN BUG)
What's updated?
  • Menu system
  • Debug system You can increase/decrease map sizes
  • Fix for those that get that GREEN and YELLOW graphic error (Disable it in options)
  • BIGGER 1280x720 Res
  • Disabled MechUI for now to compliment the new size
  • Fixed the BG code, It needs a tweak for some map sizes
  • Full Screen!
  • FIESTA!!

Friday, February 4, 2011

Downs engine v1.1.24.2 released! 


Download Link 1 > Download the Normal Version.
 Download Link 2 > If you get YELLOW and GREEN graphic errors, download this.


-Too much new stuff to list is added, download it and try!

Seeing this come together, what we have planned and everything is pretty damn neat, it's satisfying to play at the moment and there's next to no content in it. The graphics are awesome, the gameplay needs some minor tweaks, the code runs delightfully smooth too.

CONTROLS:
-H for help.
-V gets in a mech.
-Arrow keys to go.
-Z to Shoot/Dig.


Enjoy :).

UPDATE 1: I added an option too switch to have lighting off or on, I'll add it in game soon, it's because people are getting these GREEN/YELLOW patchy errors, so just download link 2.

Thursday, February 3, 2011

Here's what we have been working on:
-Added underground BG
-NEW BG's 7 of them
-Dirt and stuff gathers again
-Can't fall out of the world
-Debris fly up into your face
-New MechUI (Prototype is in the pic)
-Few fixes from old stuff
-Bunch of other stuff