Monday, December 17, 2012

Late sunday/monday Update #10


Sorry for the delay in update, I've been full on in my RL job. I'm trying to get this done for christmas, but at this rate it's going to take me a year to finish DBD, because I like to polish and quality control what I put out.

This update this week!

  • Moving AI.
  • Fixed some AI things
  • New place holder? ore.
  • Bunch of other performance fixes.
I might of left out a few things, this week I'll be working on some AI (Make it follow the player and attack player so there's a bit of a game there).

Thursday, December 6, 2012

Weeks after the storm late sunday/monday edition Update #9


I know I'm sorry to those that have been WAITING to see what I've been working on, well here's a list of working things that are done in the game now.

  • Enemies
  • Mech tinker
  • Multi mech control
  • It now uses 50megs of ram
  • It's 1 meg in filesize
  • Optimized
  • Bunch of UI stuff done
Getting enemies to work now, so you can be invaded, also upgrades need work, and graphical effect, lots of graphical effects and ACTION!

I failed to do my part of a weekly update, I'm sorry guys.