Friday, August 19, 2011

(Click the image for a super huge image yes that's about 4 trees out of about 10-15 new ones)
BASK IN THE GLORIOUS GRAPHICS!



Enjoy an update on what's going on! (I'm posting this here cause I like that other picture)
  • Updating the blog
    • Removed download XNA since we're going to use the new launcher with my custom installer.
    • Removed Roguelike XNA until I convert the code and work on it a bit more.
    • Added a buglist and ideas of what's to come.
    • Bunch of other stuff, realized with dropbox I can make a website and host it there.
  • Dig!Build!Defend!
    • Got a ton of updates, too many to list.
    • Demo is out SOON
    • 1 Last update before the demo, it will be done some time within the week, it'll be a surprise.
Also, Check the Twitter over to the right!


Search Request:
Since I can look up what 'leads' people here, I will do my best to answer those questions.


Got a question? Ask on Steam/Twitter/Here!

Tuesday, August 16, 2011

Some new trees!

(Lighting is hand drawn for now, this is what it would look like with basic lighting in)
TODO:
-Lighting
-Background system (It's going to populate, and animate stars and planets and everything)
-Bug fixings
-Then a release
-Meshing it together
-Still need more objects to build
-Demo SOON!

STAY TUNED!

Tuesday, August 2, 2011

UPGRADES!


UPGRADES!
  • Redesigned how the player sprites are put together (First 3 pics are proof of concept on how the sprites are done)
  • Each bit as you upgrade changes, and each part can have it's own animation.
  • This also means CUSTOMIZATION! (In the near future)